Synopsis
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Perversely Interactive System is an installation which
puts the spectator- participant into relation with a virtual other
whose image (s)he controls through a biofeedback device.
The piece consists of a large scale video projection and a wireless
biofeedback handset that measures galvanic skin resistance (variation
in sweat gland activity). A reduction in galvanic skin resistance
occurs as a result of the lowering of levels of internal stress
which are accompanied by physiological reactions such as muscle
tension. These reactions are normally regulated by the autonomic
nervous system but an individual can learn to control them by
relaxation techniques such as breathing, meditation, visualization
etc.
The video projection begins with the image of a woman with her
back turned. As the participant learns to reduce his or her stress
/ sweat level this causes the image of the woman in the video
to turn around, and advance (hesitantly) towards the participant.
In Perversely Interactive System we were interested in
the symmetry, and the engagement, between the image of the person
on the screen and the individual in front of the screen. The fact
that the person on the screen is controlled by the body functions
of the participant sets up a kind of empathy, an intimacy. At
the same time the virtual other remains fugitive and difficult
to control . (It is worth noting that this piece functions psychologically
rather differently depending on whether the participant is male
or female).
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Technical
specifications |
A
PC computer connected to a midi interface and then to a wireless
radio receiver controls the projector, the sound system and the
image on the screen. The software used is Pure Data* (Pd) an open
source graphical music software very similar to the MAX software
for the MAC. The receiver receives data from a wireless handset
and transmits it to the Pd program which analyses the data and
causes the image of the woman on the screen to start, continue
or pause based on an average of a short series of readings. At
the same time the sound system receives instructions from a Pd
sound modulation patch. The sound used is a simple, visceral low
tone that increases/ decreases in frequency with each (non-averaged)
reading received from the handset and provides the user with a
continuous sense of what is happening in his/her body.
The Pd programming controls an avi file of video footage of a
woman walking towards the camera from about 30 feet in the distance
so that, when the average readings indicate a lowering in tension
over a short period of time the woman advances. She will advance
a few steps to a predetermined pause place. If the
readings continue to remain low or drop she will then advance
to the next pause. If the participants tension level rises
(often due to the excitement of success) then the woman waits.
The image of the woman can be made to advance until she is standing
life size in front of the participant. When the handset is released
the image gradually fades and then reappears at the starting point
where the woman is in the distance with her back turned.
The image is projected on a custom rear projection screen that
mimics the proportions of the figure. It has no frame and is suspended
via a Plexiglas rod inserted in a tube sewn into the top border
of the projection material. The handset casing was produced by
rapid-prototyping. It is plastic and incorporates two metal bands
for the finger contact that delivers the skin readings.
*also described at http://crca.ucsd.edu/~msp/Pd_documentation/
as a patchable environment for audio analysis, synthesis,
and processing, with a rich set of multimedia capabilities
written by Miller S. Puckette who also wrote MAX for the Mac.
Hardware:
PC, video card, sound card, Midi-man midi interface + long midi
cables, projector, pair of speakers with subwoofer, biofeedback
handset adapted from Thought Technologies basic GSR with added
wireless transmitter and receiver.
Software:
Pure-Data

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